#pragma once
#include "BaseTile.h"
class CMoveableTile :
	public CBaseTile
{
public:
	CMoveableTile(void);
	~CMoveableTile(void);

	// Interface
	void Update			( float fElapsedTime );
	void Render			( void );
	RECT GetRect		( void );
	bool CheckCollision ( BaseToken* pOther );
};